It is certainly nothing original in gaming standards, what with having a choke point to defend, but it is unusual for a Resident Evil title. Perhaps the most divisive moment is towards the end of the story as Carlos must defend the hospital reception from waves of zombies. In the Shop you can purchase coins that you hold in your (very limited) inventory slots that can raise defence and regenerate health more extravagant purchases include a rocket launcher with unlimited ammo.Ĭertain sections of Resident Evil 3 will also split the fanbase down the middle: there are new and non-standard things for the franchise included. There are harder difficulties to unlock, and after your first completion you unlock the Shop, where you can use credits earned for completing certain in-game challenges. But Resident Evil games have always been about repeat playthroughs, and 3 is again no exception. Resident Evil 3 wants you to experience things in a particular way, and it does this so brilliantly.Ĭriticism has been aimed at the game’s short length, which adds further argument to this perhaps being sold as DLC to Resi 2. It feels at times like the game is directing you where to go – almost itself like being controlled by one of the Masterminds from Resistance – with its use of blocked corridors and locked doors funnelling you into that room full of zombies. In real-life terms the long and twisting corridors make little sense but when used in a survival horror game they should be highly commended. This is particularly true in the fire physics Nemesis is vulnerable to flames, so you’ll never tire of seeing him alight for two reasons: it is doing him damage and it looks so bloody good. The walking dead have never looked better and – aside from a few repetitive zombie models popping up – you will be hard pressed to find a better looking game. Graphically and aurally, Resident Evil 3 is pushing current hardware to the limit. What is included in the remake though has been given the same care and attention as the previous entry. There is a niggling feeling throughout that parts of this game were removed in favour of a rushed release. The latter two only appear in specific locations – and for brief periods – which can make these sections feel ripped from larger sections and crammed together to make a Resident Evil 3 remake Greatest Hits compilation. There is still plenty of enemy variation included here with the likes of Zombie Dogs, Drain Deimos and Hunter Gammas. When Nemesis isn’t around though, it isn’t just simply regular zombies that take his place. You can certainly feel his presence even when he is not around, but he doesn’t show up and start causing trouble anywhere near as often as you would hope away from the aforementioned scenarios – something that the sadist in me was hoping for a bit more of. X with his tentacle arms and ridiculous turn of speed, but his only real appearances are throughout set pieces where you are simply told to GTFO of there, or boss fights. Nemesis is definitely more threatening than Mr. He’s(?) received a bit of a glow-up since the PlayStation 1 original – and a fair bit of dentistry work – but is largely the same menacing, bothersome fool from before. Nemesis has been created with the sole purpose of hunting and killing S.T.A.R.S., which unfortunately means Jill. The other main star of the show is undoubtedly Nemesis, a more intelligent Tyrant that is also able to use weapons in his fight. It is impossible not to warm to both these characters both are excellently written and there is a definite chemistry between them, despite what they initially think of each other. Carlos, a member of the Umbrella Biohazard Countermeasure Service, has been sent to quell this zombie outbreak. Jill is a member of S.T.A.R.S., that is the Special Tactics and Rescue Service, a branch of the Racoon City Police Department. In this instalment you play as Jill Valentine – returning from the first Resident Evil game – and newcomer Carlos Oliviera, navigating Racoon City. The Resident Evil 3 remake takes place before and after the events of Resident Evil 2.
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